
Forget the different Civilizations for a minute, because if they ever get balanced, people will realize that they're all pretty much the same! Oh, and the cards should make up the difference. Ensemble Studios has never been good at balancing anything except their checkbooks. The only times a player will use unique cards is when they know they're playing some chump, they'll want to use it just to see how good it is, and when they do, they'll be disappointed that it's not as useful as it would seem to be.īalance (10/25) - Ah, being a Libra isn't that bad, but being Dutch sure is. Even the new concept with cards, it doesn't add anything unique if you want to beat another equally or better skilled player. It seems like there are more units, but they're all basically the same except for the names and how they look. Gameplay (10/25) - A watered-down version of the previous Age of Empires games.


I have to think more when shopping at the grocery store than when playing this game.

Efficiently manage resources, stay on the attack, and keep building and moving forward. The quickest player usually wins, not the most conniving, cunning, or resourceful. Despite the depth it seems to hold, this is just a simplified version of a genre that used to uphold various aspects of something called strategy. Strategy (10/35) - There isn't much to this game. I'm about to talk about Age of Empires III. rarely do I play what the majority of the casual population play.

I enjoy playing games that take skill, intelligence, and talent. meaning that I choose to play games that are more than just superficially entertaining. If anyone hasn't read any of my reviews before, it's best to take note that I am a hardcore gamer.
